<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Ryan Pond — Devlog</title><link>https://ryanpond.com/devlog/</link><description>Games, experiments, and lessons from the build.</description><language>en</language><atom:link href="https://ryanpond.com/feed.xml" rel="self" type="application/rss+xml"/><item><title>DOOM DELIVERY After the Jam — What Comes Next</title><link>https://ryanpond.com/devlog/doom-delivery-after-the-jam/</link><guid isPermaLink="true">https://ryanpond.com/devlog/doom-delivery-after-the-jam/</guid><description>What player feedback taught me, why the bike controller is worth building on, and the next steps beyond the jam prototype.</description><pubDate>Mon, 28 Sep 2026 00:07:45 +0000</pubDate></item><item><title>Day 7 — How to Finish a Game You Don’t Plan to Keep Developing</title><link>https://ryanpond.com/devlog/detour-finishing-a-game/</link><guid isPermaLink="true">https://ryanpond.com/devlog/detour-finishing-a-game/</guid><description>Finishing DETOUR with audio, lighting, browser polish, and a clear decision about when a jam game is done.</description><pubDate>Sun, 27 Sep 2026 23:02:41 +0000</pubDate></item><item><title>Day 6 — How I Balanced Fuel and Difficulty Without Adding More Features</title><link>https://ryanpond.com/devlog/detour-balancing-fuel-and-difficulty/</link><guid isPermaLink="true">https://ryanpond.com/devlog/detour-balancing-fuel-and-difficulty/</guid><description>Balancing fuel consumption, testing shortcut and detour extremes, and making hazards create meaningful decisions.</description><pubDate>Sat, 26 Sep 2026 13:40:51 +0000</pubDate></item><item><title>Day 5: How to Make Progress Without Burning Out</title><link>https://ryanpond.com/devlog/detour-how-to-make-progress-without-burning-out/</link><guid isPermaLink="true">https://ryanpond.com/devlog/detour-how-to-make-progress-without-burning-out/</guid><description>Building varied road hazards with shared mechanics, making steady progress, and knowing when to stop during a game jam.</description><pubDate>Fri, 25 Sep 2026 11:36:43 +0000</pubDate></item><item><title>Day 4 — Turning Out the Lights</title><link>https://ryanpond.com/devlog/detour-turning-out-the-lights/</link><guid isPermaLink="true">https://ryanpond.com/devlog/detour-turning-out-the-lights/</guid><description>Adding headlights, illuminated highway signs, obstacle shadows, glowing fuel, and a warm-lit destination.</description><pubDate>Thu, 24 Sep 2026 11:48:15 +0000</pubDate></item><item><title>Day 3 — Boat, Not Spaceship.</title><link>https://ryanpond.com/devlog/detour-boat-not-spaceship/</link><guid isPermaLink="true">https://ryanpond.com/devlog/detour-boat-not-spaceship/</guid><description>Giving DETOUR a heavier car, momentum, body roll, fairer obstacle patterns, and a playable opening.</description><pubDate>Wed, 23 Sep 2026 13:10:29 +0000</pubDate></item><item><title>Day 2 — Making the HUD Disappear</title><link>https://ryanpond.com/devlog/detour-making-the-hud-disappear/</link><guid isPermaLink="true">https://ryanpond.com/devlog/detour-making-the-hud-disappear/</guid><description>Moving health, fuel, and progress out of debug text and into the world of DETOUR.</description><pubDate>Tue, 22 Sep 2026 11:40:11 +0000</pubDate></item><item><title>Day 1 — From Zero to a Complete Ugly Prototype</title><link>https://ryanpond.com/devlog/detour-first-playable-prototype/</link><guid isPermaLink="true">https://ryanpond.com/devlog/detour-first-playable-prototype/</guid><description>Building a complete driving-game loop with simple shapes before getting distracted by polish.</description><pubDate>Mon, 21 Sep 2026 01:38:26 +0000</pubDate></item><item><title>DOOM DELIVERY: My First 3D Game and What I Learned</title><link>https://ryanpond.com/devlog/doom-delivery-first-3d-game/</link><guid isPermaLink="true">https://ryanpond.com/devlog/doom-delivery-first-3d-game/</guid><description>Finding the game in a bicycle controller, fixing collisions, and finishing a first 3D game.</description><pubDate>Sun, 20 Sep 2026 17:37:55 +0000</pubDate></item></channel></rss>