Ryan Pond/ THE WORKSHOP

Released / Godot

PET ROCK SIMULATOR

A small desktop companion with very modest ambitions.

PET ROCK SIMULATOR promotional game artwork

The idea

A tiny desktop companion about taking care of a rock. Check in, learn its preferences, and let it keep you company while you do something else.

How it plays

  • Keep your rock clean, give it attention, and find a comfortable place for it.
  • Learn its changing needs, moods, and preferences. A happier rock produces more rubble to support its care.
  • Return to a persistent companion with day and night, weather, and small ambient reactions.

Development notes

Released for Windows. Designed for short check-ins throughout the day.

KEEP IN TOUCH

Follow the build.

New games, useful experiments, and the occasional lesson learned the hard way.