Ryan Pond/ THE WORKSHOP

THE DEVELOPMENT NOTEBOOK

What worked.
What needed fixing.

Follow DOOM DELIVERY toward 1.0, explore the completed DETOUR devlogs, and read the decisions, wrong turns, and useful bits from the build.

GodotGame DevelopmentGame JamsProgrammingDesignPostmortemsExperiments

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7 min read

DETOUR / Design

Day 4 — Turning Out the Lights

Adding headlights, illuminated highway signs, obstacle shadows, glowing fuel, and a warm-lit destination.


6 min read

DETOUR / Game Development

Day 3 — Boat, Not Spaceship.

Giving DETOUR a heavier car, momentum, body roll, fairer obstacle patterns, and a playable opening.

KEEP IN TOUCH

Follow the build.

New games, useful experiments, and the occasional lesson learned the hard way.