The mission
Infiltrate the facility, neutralize or avoid patrols, destroy the relay at RELAY CONTROL, and reach extraction. CROAK helps you read walls, openings, patrol relationships, and nearby spaces in the darkness. Nearby guards can hear it, too. Once the charge is armed, careful infiltration becomes escape.
From prototype to release
The game began under the development codename SIGNAL. The jam version was released on 18 October 2026 as BLACK WATER NIGHT GLASS — FIELD OPERATION 01. Godot Wild Jam #98 has now finished, and the game placed 64th overall with 22 ratings.
Play in your browser or download the Windows version on itch.io, where you’ll also find the complete controls, credits, and gameplay explanation.
From jam feedback to the next prototype
I’m beginning to plan a more polished, more expansive downloadable version. The next prototype will test immediate, silent takedowns, remove the knife while that interaction is tested, and add checkpoints that preserve progress through death and between sessions.
Facing and aiming, CROAK’s readability, and the opening encounters still need design and testing. These are plans for the next prototype; the original jam build remains available as released.
Read the full Godot Wild Jam #98 postmortem for the results, player comments, and what I’m taking forward.
