The idea
A completed top-down driving game made for GoedWare Game Jam #17 and THE LONG WAY HOME. The highway is closed, fuel is limited, and each junction asks what you can afford to risk.
How it plays
- Steer through a scrolling road while managing fuel and the condition of the car.
- Choose a shorter, rougher route or a longer, safer detour.
- Read the car’s condition, keep an eye on your fuel range, and follow roadside signs on the way home.
Development notes
DETOUR is released and playable in the browser. The seven-day devlog series follows the project from its first prototype through lighting, audio, balancing, and finishing. The game is complete; my ongoing development focus is DOOM DELIVERY.
